Effortlessly host multiple tournaments, leagues and events for your loyal members. Lemon at close range will still easily combo and be advantageous on block, but reducing chip and stun overall should make approaching Beef a little less difficult, Fixed bug where you could not reset Training Mode position with a controller, Fixed joystick mapping for Qanba PS3 Joysticks, > Scaling now starts on the third hit, rather than the fourth, > Minimum damage is now 20%, rather than 30%, > The pattern is now: 100, 100, 90, 80, 70, 60, 50, 40, 30, 20, 20, 20 20, > Frenzy's damage has been adjusted to still scale to 200 with all five hits, Buffed Noodle: By pressing Light or Heavy (or nothing) during the startup of Fist, you can now Fist at 3 different distances, Buffed Rice: By pressing Light during the startup of Swat, if it did not anti-air, you can cancel the slam down attack, Buffed Beef/Pork: Palm can now be RAPID cancelled, Buffed Beef: Lemon can now be "empty cancelled" by pressing Light during the startup, Buffed Pork: Chop now sends airborned opponents straight down for better midscreen oki, Buffed Onion: Hopkick can now cancel into Roundhouse by pressing Heavy, Nerfed Onion: Chip damage on Hopkick has been removed, Buffed Garlic: The cancel window for Dash has been increased 5 > 10 frames, Buffed Garlic: Dash can now cancel directly into Backflip OR another Dash by pressing back and forward Special respectively, > Special without direction still does Sneak, Nerfed Garlic: Backflip intangible frames reduced 20 > 16 and travel distance significantly reduced, > Punishing Backflip on a read should be much easier now, Rolled back desync disconnects while we look into mitigation options, Fixed bug where, if you were playing online and went back to Character Select at any point, the next round could rematch without you pressing anything, Added Stages to ArtRef (so if you want the stage backgrounds in 720p, they are now much easier to access), If game state gets desynced (due to network issues) and stays desynced for 5 seconds, the game will now disconnect with an error message, Buffed Beef: BEEFCAKE now launches more vertically, making corner combos easier, > This fixes a bug where the recent "freeze time" changes made combo trial #6 impossible, When spectating in a lobby, you can now see the player names while they are selecting characters, Fixed bug where throwing opponent into the corner and then walking into the corner crossed up, Fixed bug where "Player 2" Garlic's Dash could not crossup in corner, Fixed the Frame Data menu for Lemon to show damage/chip/hitstun/blockstun, Fixed bug with how global stats are counted + displayed, Global stats have been reset (account stats should be preserved), Added social + FAQ links to the Main Menu for easier access, Added new stats menu under ACCOUNT > VIEW STATS, where you can view your personal win/loss records + global stats, Added stat tracking for online matches (viewing stats is coming soon), Fixed bug where you could not cancel during the first frame of hitstop, Added character select countdown to CASUAL MATCH. Both game devs will be at the launch event on January 14th. Yow ! Keeps the remote frame within the visible screen, Modding: RemoteConfig.keepOnStage added. Changed Frenzy damage to be fixed to 200. Will they be affected by equipment remix and the random equipment locations? We have removed this RAPID option to make armor frames more closely match parry frames: if you guess right, the opponent cannot escape, > Pork's Chop armor have been moved earlier so they can armor out of 2 light attacks when done back-to-back, Fixed gameplay bug where you could KO during Tutorials, Fixed UI bug where the transition of Character Select > Loading would lag, making the Character Select screen seem unresponsive, Fixed UI bug where menu buttons were too large in Training Mode > Character Select, Fixed rare network bug when it tried to reconnect to the Replay database, Fixed gameplay bug where Caber Toss played its sound clip twice, Buffed BURST: Hitbox is slightly taller, making it easier to hit when getting juggled, Changed Garlic: Sneak now appears slightly lower, Added more emotes: Rematch, LastOne, Nice, Oops, Yeh, Nah, Lag, Fixed gameplay bug where Hopkick > Roundhouse was missing pushboxes for a few frames, Updated stage selection to possibly default to Notebook (before, Notebook was choosable, but never the default choice), Added launch values to the hitstun column in Frame Data Menu, Nerfed Beef: Lemon hitstun reduced 44 > 40, Nerfed Beef: Lemon blockstun reduced 44 > 32, Fixed Lemon and Swat cancels to be marked as Recovery frames (vs Startup frames) so you can now punish them with throws, NOTES: With the recent addition of "Indecisive Lemon" (aka empty cancel), we are trying to change Lemon from a high risk, high reward move to something that more actively shapes Beef's neutral. We are sad to remove the "custom combo" nature of Onion's parry, and are open to restoring it in the future if we can find another elegant way to cap the max damage. Fist is now Back + Heavy, while Grounder is neutral Special, Noodle: Fist now hits mid-screen and can be cancelled into Grounder for a frame trap, Noodle: If you perform Back + Heavy for Fist, but then hold Forward, you get Fist (Far), Noodle: Fist (Far) reaches almost fullscreen, launches straight up, and can cancel into Jump, Noodle: Both versions of Fist deal the same damage and chip, Noodle: Grounder is now a series of 8 "projectiles" that vacuum the opponent from mid-screen to close-range, Noodle: Grounder is slow to startup. The Uppercut nerf only slightly reduces corner damage. times are tough people are isolated. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. VAT included in all prices where applicable. The first three options are the same as before. When you close or refresh your tab, anything loaded will be deleted. Intended for stationary projectiles, where the pushback should depend on context, Modding: FrameConfig.armorVsProjectile added, Modding: FrameConfig.teleportToStoredPosition added. The downloads will be listed under Assets. NOTES: We have been unsatisfied with the Parry mechanic thus far because (1) the risk/reward was too high, making matches too random and (2) it overlapped too much in function with Armor moves (Frenzy and Chop). This is not a bug :), The algorithm is a bit more complicated than we've explained here, but these are the basic rules. Even if you don't post your own creations, we always appreciate feedback on ours. NOTE: Like with a balance patch, replays before 0.54.23 will not be accessible. What is the mods status ? This is to make it more obvious which game mode a shared code is referring to. The walk speed change has made Roundhouse conversions more situational. As a member, you receive exclusive content, community access, behind-the-scenes updates, and the pride of fueling work that matters to you. But what if there was an entry level fighting game that was not. Increased width of hitbox, now launches away from where you end up which lets you combo it into itself and other moves. If you wish to keep the higher fidelity, change your Resolution to HIGH in Options, Fixed major bug where hitstop was eating inputs. - 92% of the 14 user reviews for this game are positive. Now you start watching from the start, but might not see the end, Server Lobbies: Fixed bug where lobbies would crash the game when you tried to leave under certain circumstances, Server Lobbies: Fixed bug where if Player 1 tabbed out on the win screen, the match might never end. NOTE: According to recent tournament results and player sentiment, Onion/Garlic are a little too strong. On top of that, a lot of old weapons have been rebalanced too. Note: This Early Access game is not complete and may or may not change further. Can cancel into self and swat on hit. Existing mods will be converted with the engine update. If you are not excited to play this game in its current state, then you 4. DJ set by @wherearebeans ! i want this map for my school chromebook, amazing! This project is built in Minecraft PE, So the tallest building is only about 120 meters. NOTE: The hitbox changes restore the Meats to the original design for their normals. Use at your own risk, Gameplay: Throws can no longer counterhit (e.g. Please report any bugs going forward! TOUGH LOVE ARENA. Noodle's buff isn't large, but is merely meant to give Noodle more interesting options in an existing scenario. should wait to see if the game progresses further in development. Windows: Download Tough-Love-Arena-Setup-X.X.X.exe and run it to install You will see a warning the first time you install. But we think the risk/reward is now too rewarding. Josie Brechner - Tough Love Arena 00:00 / 02:00 Digital Album Streaming + Download Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Online: Switched over to new handshake server. You can enable it manually in Options, Pause Menu: The pause key will require holding while using a text field (eg Account login) and while inside the Modding menu, Emotes: Fixed bug where keyboard inputs could trigger multiple times, opening and closing the overlay instantly, Custom Controls: Fixed bug where changes wouldn't take effect until you refreshed. These changes are merely in preparation for upcoming desync work. About: Fixed link to Rice & Onion guide to show table of contents, About: External guides/resources are now visible on mobile, Menu: Added Patch Notes popup that appears the first time you load the game after an update, NOTE: This won't be visible until the next update goes out, Changed Beef: Canceling Lemon > Indecisive Lemon is now performed by holding back during Lemon startup frames, rather than timing a Light Attack, Tutorial: Added section for Indecisive Lemon under Beef's Character Guide, Todo: Cleaned up and organized Phase 1 goals by category, Tutorial: Fixed bug where boss characters were visible (they did nothing when selected), Menu: Fixed bug where changing menu options would temporarily hide the Custom Controls button in the bottom right corner, Lobbies: Host can now set the max number of players, best of X, round time, and whether bosses are allowed, Ranked: Fixed bug where the Round Time could be set to something other than 60 seconds, Options: Fixed bug where "Restore Defaults" reset some Training settings. Tournament completed! Dash should now travel the same distance as before when done alone, done out of Sweep or Dash, or when cancelled into a followup. Tutorial: Updated the affected strategy guides and combo trials. 1. Nerfed Noodle/Rice: Slap can no longer cancel into itself, Buffed Noodle: The first hit of Slap can now cancel into Slap Fist (4H) or Whip Splash (5H/6H), Buffed Noodle: Grounder is now 6 hits, doesn't vacuum as close, and can link into Whip on hit, Nerfed Noodle: Grounder RAPID cancel window reduced 20 > 10, Nerfed Noodle: Far Fist is 1.2 characters width farther out (it no longer hits from round start position), Nerfed Noodle: Far Fist is more minus on block (-7 > -20) and has more recovery on whiff, Nerfed Noodle: Frenzy is no longer armored vs airborne attacks, Buffed Rice: The first hit of Slap can now cancel into Swipe (4H), Whip Splash (5H), or Whip Around (6H), Buffed Beef: BEEFCAKE can now be RAPID cancelled on hit. )only switch chars on char lossMODS ONLY FROM THIS LIST ARE APPROVED(files can be found in discord): MOD LIST SUBJECT TO CHANGE, KEEP UP W FULL ROSTER IN TOURNEY SERVERMod FIles:https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharingCharacter Guide:https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing, The Waddle Rule:Tabbing out to force lag, lag switching, or any other kind of exploit is cause for a ban as per decision by TOTournaments MUST be played in the browser client unless cleared by shygy (ask in the discord if you have questions). Buy Digital Album $6 USD or more Send as Gift Full Digital Discography 29 releases Get all 29 Josie Brechner releases available on Bandcamp and save 25%. Great mod by the way. As you can see, theyre mostly based on weapons that have appeared in various places in the EBF games, but many of them have never been usable. Stalled 50% Can I edit this world for personal project? They will be left with 1 health, Gameplay: Chip damage has been added to Grounder, Frenzy, Teleport, Palm, BEEFCAKE, Chop, Roundhouse, Hopkick, and Sneak, Gameplay: Walking forward now gains a small amount of meter (based on time walking, not distance), Buffed Garlic: Sneak damage increased 40 > 60, Frame Data: Fixed bug where Grounder info was incomplete, Modding: Fixed bug where FrameConfig.meterGain was not halved during a RAPID combo like other meterGain, Modding: Blue life is still supported in the game engine, but will be removed soon. Press Forward + Heavy during Whip Pounce to cancel into Whip Around, Buffed Rice: Fixed bug where Swat was +0 on hit. You can now consistently double parry Noodle/Rice Slap, as was originally intended, Replays: Fixed bug where loading a Replay via URL would fail if your local replay storage was full of more recent matches, Modding: Fixed bug where "mirrorImage" didn't work when facing left, Modding: Added "mirrorImage" to FrameConfig so you can now mirror sprites, Modding: Update will convert any usages of Garlic's unique Dash Back sprites to normal Dash sprites with the new mirroring method, Lobbies: Added new "Host Only" option for uploading mods, to make running mod tournaments easier, Modding: Added versioning to mod files along with an automatic updater, in prep for larger engine changes, Modding: Added new modding popup for communicating errors and info (this will eventually replace the disruptive browser alerts), Replays: Fixed bug where the Fullscreen button covered the options button, Frame Data: Fixed input notation for Indecisive Lemon, Hall of Fame: Added recent events and backfilled some VOD links, About: Updated YouTube url to our new personalized address, Hall of Fame: Added recent Tough Love Gauntlet events, To play with mods, the host needs to enable it during Lobby creation, From the Lobby waiting room, click the button "Load Mods" to upload mods to the Lobby, Everyone can upload mods, but only the host can delete them, Once in Character Select, you should see the mods that you and others have uploaded to the Lobby, Lobby mods are stored separately from the Offline mods added in 0.62.0, Lobbies: The lobby waiting room UI has been slightly redesigned to make room for more features, Menu: Fixed UI bug where the Fullscreen button wouldn't close to the corner on certain menus, Ranked: You can now choose Random (it will select a character for you, and then continue as normal), Character Select: Random and Boss Characters can now be selected via keyboard / controller, Modding: Added MOD option to Character Select in most offline game modes (online coming soon! Gameplay: Fixed bug where getting hit by BURST would drain Blue Life (only attacks that deal damage can drain Blue Life), Animation: BEEFCAKE effects animation has been changed to be less disorienting, Buffed Pork: The first hit of Caber Toss is now unburstable, matching the behavior of normal throws, Nerfed Noodle: Grounder can no longer hit airborne opponents, Nerfed Rice: Fixed bug where Swat Slam was missing hurtboxes during recovery and could not be hit by BURST, Fixed Noodle/Rice: Jump's first active frame now appears at the correct height to hit a standing opponent, Buffed Noodle/Rice: Jump now travels further, effective startup reduced 37 > 35, Buffed Noodle: Fist now cancels to Jump on both hit and block, enabling corner combos and fake frametraps respectively, Nerfed Noodle/Rice: Added 8 frames of Recovery + Blockstun to Whip Splash, making it easier to react and punish on block. They still check for "clashing" with their hitboxes, like before, Modding: AttackConfig.impactAutoCorrect added. Cover extra ground to try and get in, Garlic: Added "Jump Roundhouse". Notify me of follow-up comments by email. Leaderboard: Added local caching for leaderboard requests (should help with errors), Leaderboard: Added clickable icons on top for faster navigation, FAQ: Added information about Ranked and MMR, Ranked: You can now choose your preferred stage, Leaderboard: Added character icons for better visual parsing, Leaderboard: Added a clap emoji next to your own name, Leaderboard: Replaced "Coming Soon" with empty rows, for Character leaderboards that are temporarily empty, Leaderboard: Fixed bug where character-specific leaderboards never loaded, Stats: Added Ranked view to Account Stats, Maintenance: Updated stats logging to track Ranked play, Ranks are tied to your account. Finished and free-to-play! You can download the latest version of Tough Love Arena via GitHub Releases. This is to help slower characters successfully throw faster characters before they can walk out of range, Noodle has had their damage capability and corner carry nerfed. NOTE: Old Lobbies will be phased out once Server Lobbies are stable. Available on Steam 100%. I really hope you enjoy and have a happy modding!Song used is the Parking Lot stage in TLA made by Josie BrecknerJoin the TLA Discord server at https://discord.gg/cAHkMaV7yHYou can play the game at https://toughlovearena.com/And be sure to follow all of my stuff too!Discord server: https://discord.gg/YmpjTZeTwitch: https://twitch.tv/ellingtonrebornTwitter: https://twitter.com/EllingtonRebornMusescore: https://musescore.com/ellingtonreborn Hello, Guest! When they get in, they should be just as strong as before, Garlic's Dash has been reworked under the hood to work the same as before with the new, shorter Sweep. Please give this a try and let us know if the matchmaking feels better or worse! Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Caber Toss is meant to be unaffected by the Throw Change, as the 50/50 of meaty attack or toss still works if the opponent holds forward to escape the throw (instead of perfectly timing an attack), Onion's Sweep has had the recovery reduced to make it less risky to whiff. What is Patreon? ), Modding: Using the MOD option on the Character Select screen opens a menu where you can load multiple mod files at once, choose modded characters, and remove them, Modding: Added Modded characters to the Frame Data Menu (also with the ability to load / remove modded characters), Modding: Playing with a modded character now updates the Version in the bottom left to make it clear that any footage captured is with modded characters, Modding: You can now share Replays with modded characters, but you will be unable to view them without first loading the same (unaltered) mod file, NOTE: When you "load" a mod file, this does not upload it to a server, but instead stores it in local memory. Adjusted Beef/Pork: Spike now sends slightly further away, Adjusted Pork: Caber Toss juggle points adjusted 9 > 4, Buffed Pork: Caber Toss throw range increased 0.6 > 0.8, Nerfed Pork: Caber Toss launch angle now sends much further away. You should no longer disconnect from the server while waiting for a match, Private Match: Fixed bug where an error screen would appear when you closed voluntarily, Online: Reduced input prediction 120 > 60 frames, Maintenance: Added monitoring to track missing inputs in online matches, Maintenance: Removed old, unused handshake logic. Please report any bugs! The goal was to create a busted character with exciting changes and attacks that give you a way better combo game, while not trying to over-centralize the character with one move that deals with every situation. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. NOTE: We want to keep Pork's 50/50 traps, but slightly reduce the frequency. 27. In earlier posts I showed off some of the new status effects and new skills, and this time Im showing you some of the new weapons in the mod. If any bugs arise, please report them! https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharing, https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing. Edit this world for personal project Buffed Rice: Fixed bug where Swat was on... Noodle 's buff is n't large, but slightly reduce the frequency its current state, then you.. Note: According to recent tournament results and player sentiment, Onion/Garlic are a little too strong install... So the tallest building is only about 120 meters world for personal project engine update still check ``... This world for personal project same as before Gameplay: Throws can no longer counterhit ( e.g affected... Once Server Lobbies are stable are positive has made Roundhouse conversions more situational ; s 100 % to! 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